![]() Damage increased from 575% to 1330% weapon damage.Damage increased from 340% to 950% weapon damage.All active traps are now detonated by the next Hatred spender you cast.Now has 4 charges each with a 5 second recharge time.Can no longer stack with casts from other sources.The cost to empower a Greater Rift has been reduced to match the new gold reward rate.Torment VII-XIII has been changed to match Greater Rift reward scaling.Greater Rift 26 and up has been rescaled to a flat 3% increase per tier.New difficulty levels, Torment XI-XIII have been added to the game.Blizzard has dedicated feedback threads in their PTR forum for the Spike Trap reworking, Firebird’s Finery changes, and Torment 11-13. The overall amount of Experience earned should be roughly the sameĬlick through for the full patch notes, and as always, remember that these are just the first iteration on the PTR, and we’ll surely see tweaks and adjustments before the patch goes live/next season begins. Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift.Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key.Torment levels V-XIII have an increasing chance for a second machine to drop.There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV.Infernal Machine drop rates have been adjusted:.A few skills (Spike Trap?) and builds are getting complete makeovers, and Blizzard has made some steps to support the perpetual power creep with new, higher levels of Torment difficulty. The Diablo III PTR went live earlier this week with the next game patch and the usual raft of big and small changes.
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