It’s a clever way to blend plot with gameplay, and I’m super excited to see how it impacts runs in practice (the current build stops before any multiverse fusion occurs). This in turn will cause the game’s disparate biomes to meld, creating new levels with a mishmash of aesthetics and enemies. The 3D backgrounds are vivid and alive, but remain easy to tell apart from the stuff you can actually interact withĪs you progress through the game and gain power via inter-run upgrades to your character, the various multiversus will begin to fuse together. Picking a character will start your run in that character’s specific home biome - although in most levels it’s possible to find a device that lets you swap to one of the different versions of yourself - and these biomes are designed to provide a balanced challenge for the character in question. This isn’t just set-dressing, however: each of the three playable characters plays fairly differently, both in the weapons they start with and in the traversal abilities they pick up (one of the characters even has an extra-high jump instead of the double jump the other two have). You play as three different version of Maya, one of the only people who can traverse the multiverses “fast enough” to prevent its collapse from being fatal to all life. Billed as a “rogue-lite action platformer”, Trinity Fusion tells a dark sci-fi story in which a human-made (or at least human-exploited) multiverse has begun to collapse.
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